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Dolphin Cove Weyr

Dolphin Cove Weyr Badge

L1 Weyrleader: N'vanik
Weyrwoman: Cyradis
Weyrlingmaster: R'lor
Wingleader: S'kand
Wingleader: R'kede
Wingleader: OPEN
Weyrsecond: A'kades
Weyrwoman's Second: Nidre
Headwoman: Alyena
Weyrdragonhealer: Y'gel

Lozenge Bleu Celeste, Per Fess wavy Azure, a dolphin sable

Articles


Dolphin Cove Clutch Records
Dolphin Cove Weyr Climate
Life in the Weyrs

Maps and Floorplans


Latest News


Greetings from sunny Dolphin Cove!

A huge storm coincides with Threadfall, leading to chaos and disaster. Weyrsecond A’kades is struck by lightning, though both dragon and rider are brought back to the Weyr alive. Aeoluth moves out of formation and accidentally flames Thadath, causing the bronze serious injury, though Irrkali and A’khal manage to bring the bronze and his rider back home. I’rad and his blue are hit by Thread and I’rad falls from his riding straps. E'tariax catches him, but Echovath goes /between/ forever.

Cirina, desperate to find any advantage at the upcoming Hatching, sneaks onto the Sands in the middle of the night to touch the eggs, angering Panitath, her mate, and their riders. R’lor punishes her by making her clean out the dragon infirmary for a month, as well as apologizing to the Queen.

Master Smith Lorican develops a prototype prosthetic that would allow I’lek to use a flamethrower and potentially return to fighting Thread. After some help from T’lin, Lorican and I’lek demonstrate the invention for Meledei.

M’gan travels to the past to find out what happened to his friend. While Nirzhaya managed to make the trip /between/ times, the overwhelming exhaustion resulted in her green panicking and Nirzhaya ended up dragonless and stranded. She made peace with it all, and doesn’t take M’gan’s offer to bring her back to her original time. M’gan says a final goodbye, and returns . . .

Months later than he meant to. He finds R’kede in his weyr, with his Wingleader rank. A furious N’vanik demands answers, but M’gan stubbornly refuses to explain what time he went to or why. N’vanik insists that M’gan tell every rider, regardless of color, that he went /between/ times.

What will the blue and greenriders think when they learn this information has been kept from them? What will the other Weyrs think about N’vanik letting them in on the secret?

Jossenth and Zarkarth’s clutch hatches and new bonds are formed. The biggest surprise is when a bronze chooses Ilthralos from the Stands, even though his wife is the one who was Searched. An upset Vianne gets drunk and ends up sleeping with a rider. There’s lots of trouble ahead for this couple!

Speaking of couples and drama . . . At the Feast, N’vanik dances with Z’kim again, only this time he kisses the greenrider, making their relationship public. A Weyrleader in an open relationship with a man is sure to upset some people - including weyrfolk. But it also might make others feel a little less alone.

Written by Devin as L1 on October 5th 2025


History


Dolphin Cove Weyr was founded in 1195 when the survivors of Thayan Peak Weyrhold reopened an abandoned Weyrhold. Thayan Peak was the last Weyrhold founded in the South, thirty-eight turns after the Ninth Pass ended, and was one of the four remaining Weyrholds on Pern. It handled a small portion of land that wasn't truly enough to support a full Weyrhold, but the area was rich in herbs and other necessities, and the dragonriders knew they would make up in trade what they lacked in land to grow crops and raise livestock. For centuries the riders made their living in this manner, and as the other Weyrholds began to dwindle in population, they took their share of riders, their own population declining more rapidly that some due to the isolation from Holds and Halls.

Dolphin Cove's current location was originally a thriving Weyrhold with a tropical location intended to provide lush fruits and such like in trade to the other Weyrholds. It was one of the last to close as dragon population dwindled, but was reopened when the original Thayan Peak location was destroyed in an earthquake in 1195. Lady Weyrholder Kaszian died in the earthquake and her grieving Lord Weyrholder S'honan led his people in reopening an abandoned Weyrhold near Topaz Sea Hold. His Weyrleadership was confirmed with young Kaedre's Advrith's rising, when his bronze Azapreth outflew younger bronzes in an open flight to win the young queen.

For turns, all ran smoothly at Dolphin Cove. But only eight months after the first strand of Thread appeared over Emerald Falls, the Weyr suffered a staggering loss: that of Kaedre and her gold Advrith. The next gold to rise was young Ysileerath, which installed the temporary Weyrwoman into permanency. The winner of the flight was none other than the previous Weyrleader. Brisis looked to him for guidance and he served as someone to keep her occasional over-zealous behavior from going too far. His loss of Azapreth in Threadfall, and surviving the loss, passed Weyrleadership to bronzerider V'leran, but Syehonan
remained with his young Weyrwoman.

In month four of the second Turn of the Pass, Brisis was poisoned at the Conclave meeting at Amethyst Cliff Hold. A young goldrider, Kalina, recently returned to the Weyr, stepped in and filled the gap temporarily. Her own gold, Moriath was the next to rise shortly after. The tumultuous relationship she had with V'leran was relieved when her gold was flown by Dalenth, leading to a complete change in leadership that took time to feel its way to stability.

The Weyrleadership of Dolphin Cove suffered more change, one of the changes leading to a Thread tragedy that decimated an entire Wing of riders under then Weyrleader O'dan, in Turn 3. The mistaken formation cost the riders, but also the young queen, Moriath, and her rider, Kalina, who transferred out after Moriath was severely wounded.

While visiting from Dragonsfall, Traelyn's gold Nyith unexpectedly rose to mate. J'darin's bronze Hasaarth caught her, and both the bronze and the gold declared Dolphin Cove to be theirs, and so a Dragonsfall queen was installed as Weyrwoman of Dolphin Cove.

In Turn 4, J'darin and Hasaarth suffered an injury in Threadfall and the bronze was unable to chase the next time Nyith rose. Traelyn decided to throw the flight open and N'vanik from Dragonsfall won.

N'vanik adjusted well to his new responsibilities, but Traelyn became more and more reclusive. At the end of Turn 5 her personal problems overwhelmed her and she attempted suicide, trying to take her gold /between/ permanently. She was taken to a special Mindhealer Hall and Janani took her place. Angdelouth soon rose, confirming Janani as Weyrwoman and N'vanik retained the Weyrleadership. Unfortunately, Janani left the Weyr after less than a Turn.

Cyradis replaced her and at first the new Weyrwoman's relationship with N'vanik was strained. Slowly, he began to trust she wouldn't leave him like his previous Weyrwomen and over the Turns they've formed a strong bond and led Dolphin Cove through both struggles and successes.


Location


Dolphin Cove Weyr is located in a collapsed volcano right on the sea. The semi-circular shape of the Weyrbowl empties out onto a beach. One side of the Weyr faces out to the sea and has several weyrs dotting the side overlooking the water.

The tropical location of this area creates very little fluctuation in temperatures between winter and summer, but the humidity is lower during the winter and spring months. The average winter low temperature is 71℉ (22℃); the average winter high is 88℉ (31℃). During the summer months, the average low temperature is 74℉ (23℃); the average high 88℉ (31℃). Because of its location right on the sea, it is also subject to hurricanes during the late spring into autumn.


Building Information


Dolphin Cove's Weyr is a collapsed volcano, the westernmost side open to make the Weyr itself a half circle in shape. With the more open aspect of a cliff-weyr, but the endless caverns typical of a volcanic-weyr, Dolphin Cove is less elegantly designed than some of its contemporaries. The need for living quarters for the former residents of Thayan Peak Weyrhold overrode the need for amenities, so only the higher ranking folk have access to bathing facilities and other perks, just as in the original Weyrs reopened in the North.

Additional living space was gained by using the northern sea-side portion of the old volcano. It falls away jaggedly to the water, with ledges gaining a rider an intimidating view of ocean waves far below. These weyrs tend to be reserved for those with dragons only, as there are no corridors to access the weyrs on the rugged cliff face that is the first sight any sailor sees of the huge Weyr.

A large natural cavern serves as dining cavern, with the kitchens adjoining via a corridor. Large fans circulate air through the dining cavern into the kitchens, pushing the heat from the ovens out into the open air of the Bowl. The tropical nature of Dolphin Cove means that most cooking is done to avoid the extreme heat of the daytime, and the large chilled room at the rear of the kitchens and its refrigeration equipment are essential to keeping food cooked in advance during the cool of the night from spoiling.

The Hatching Caverns are as traditional as anything the North ever produced. Majestically large, they were the original reason the volcano was settled as a Weyrhold in the late Ninth Pass, even though it was later abandoned when the population could no longer support such a large facility as the entire location demanded. Three clutches could be accommodated on the Sands at once, a feat that luckily has not been tested since Dolphin Cove was re-opened in 1195. There is a small room off the caverns for the junior goldriders, but the Weyrwoman's weyr opens directly onto the Sands.

Weyrlings are housed in a man-made barracks until their dragons are old enough to fly, then usually are assigned the smallest and highest Weyrbowl facing weyrs. Once they leave weyrlinghood they often move to slightly larger quarters, usually on the sea-side cliff-face, which is only permitted once their dragons are fully matured and able to handle the wind currents that can result from the crashing waves below. The weyrling barracks is large enough to house nearly three clutches of junior weyrlings at once, with just over 100 couches for the Weyr's smallest dragon residents.

Candidates have a barracks as well, both genders residing in the large stone building only a dragonlength from the weyrling barracks. Weyr residents of candidate age are encouraged, but not required, to Stand with the permission of the Weyrwoman, so often the candidates don't live in the barracks. They are permitted to remain with their families, if weyrbred, or in their apprentice rooms if they already have a craft. Those of journeyman rank in a craft are almost never sent to the barracks, retaining their private rooms within the Weyr. The barracks tends to be mainly the living quarters for those candidates Searched from Holds and Halls, providing a bit of a safe haven for those struggling to adjust to the differences in weyrlife versus what they left behind at home. The candidate barracks can house ninety candidates at any one time, but it is rarely over half-full, even now that Search is no longer as difficult as it once was.

Even with the half-circle shape of the Weyr, the Weyrbowl is enormous. The weyrlake and feeding pens take up space in the northernmost arm of the Bowl, and rarely is the Bowl empty of people or dragons, even in the darkest part of the night. In tropical Dolphin Cove, residents learn the advantages to some tasks being handled nocturnally. The beaches are a favorite place for weyrfolk to cool off, as well as the large bathing caverns with their cool water (a great contrast to the warmed waters of other Weyrs). Shyness over nudity is something almost non-existent at Dolphin Cove, except in the newest residents imported from Holds and Halls.


Technology Level


Because of the rush to reopen the Weyr electricity was never a priority other than some minor electricity for refrigeration in the back caverns by the kitchen. Heat for the water is through a geothermal system that was put into place back when Dolphin Cove was first a functioning weyrhold after the ninth pass.

In Turn 6, the Weyrleaders began a project of upgrading the electricity for the Weyr. Dolphin Cove now has a larger source of electricity from nearby streams, upgraded refrigeration and cooling fans in the kitchens, electrical lighting in the main areas, and lighting and fans have now been added to most individual weyrs.


Female Policy


Women are welcome in all aspects of life at the Weyr. Those arriving from Holds and Halls are encouraged to consider apprenticing to a Craft, but the Headwoman can always use another pair of hands if a woman doesn't have the aptitude or desire.

The Weyrleaders provide sanctuary for both women and men escaping difficult situations.


Population and Plague Effects


During the plague, Thayan Peak Weyrhold lost approximately a third of its total population, with a few more losses sustained in the earthquake that destroyed the Weyr.

In Turn 3, a terrible mistake in Threadfall led to many casualties and left the Wings understrength for more than a Turn, but the Weyr slowly recovered and now has a full complement of fighting dragons.


Economy


Dolphin Cove, like all other Weyrs, is basically dependent upon the tithes of the Hold's beholden to them. The individual riders may do occasional jobs within their craft to garner a few marks to purchase items, but normally all they need is provided to them by the Weyr.

The lush forest around the Weyr provides tropical fruit, medical plants, and other such goods for trade.


Transportation Information


Since the sea comes right up to the beach near the Weyr, it is easily accessible by sea. Most of the the tithe arrives via ship, and a harbor sits a short walk down the beach. Just beyond that, about half candlemark walk from the Weyr, is the Dolphin Hall. The land around the Weyr is almost jungle like and overland travel is quite difficult, but can be done. And as always, no place is to far when going /between/.

Distances to other locations:
Topaz Sea Hold - 500 miles (800 kilometers)
Emerald Falls Hold - 1700 miles (2720 kilometers)
Dragonsfall Weyr - 5,000 miles (8,000 kilometers)
Dream's End Weyr - 2,400 miles (3840 kilometers)
River Bluff Weyr - 4,800 miles (7,680 kilometers)


View Complete Copyright Info | Credits | Visit Anne McCaffrey's Website
All references to worlds and characters based on Anne McCaffrey's fiction are © Anne McCaffrey 1967, 2013, all rights reserved, and used by permission of the author. The Dragonriders of Pern© is registered U.S. Patent and Trademark Office, by Anne McCaffrey, used here with permission. Use or reproduction without a license is strictly prohibited.